Synchroscope and synchronization with the electrical network

Synchroscope and synchronization with the electrical network

Patch notes: V 0.2.15.136

When synchronizing with the Syncroscope in Nucleares, the procedure involves precise adjustments to ensure synchronization with the target RPM (Revolutions Per Minute), set at 3060 in this game.

Here's a detailed breakdown of the process:

  • Fine-tuning with the Admin Valve: As the RPM approaches 3060, finely adjusts the admin valve while monitoring the syncroscope. At 3059 RPM, the syncroscope needle will indicate a deviation by turning left, and at 3061 RPM, it will turn right. The magnitude of the needle's movement corresponds to the difference between the actual RPM and the target RPM.
  • Timing is Key: The skill lies in precisely hitting 3060 RPM when the needle is aligned at the top position. This ensures synchronization with the grid at the optimal moment.
  • Catching the Needle: If the needle moves slowly through the top position, indicating a slight deviation, you can stabilize it by closing the main breaker. This action effectively locks the RPM to 3060, establishing synchronization with the grid.

When the main breaker is closed at the top position, the needle on the syncroscope indeed stops moving, indicating a near-perfect synchronization. However, it's important to note that while the needle stops, the turbine will quickly adjust to match the 3060 RPM target. This rapid adjustment, known as a "jump" to 3060 RPM, is generally acceptable and signifies a successful synchronization. However, if the RPM overshoots the target, such as reaching 3080 RPM before closing the breaker, and then abruptly syncing, it puts unnecessary strain on the turbine components. This abrupt change can lead to increased wear and tear, potentially shortening the lifespan of the equipment. This aspect underscores the importance of proper care and maintenance of machinery, particularly in nuclear facilities where precision and equipment longevity are paramount. Warning

Closing the breaker at any position other than the top can have severe consequences. It can cause damage to the transformer or generator and trigger a turbine trip. If the main breaker is closed with a significant difference between the turbine's current RPM and the target RPM of 3060, the turbine may fail to perform the rapid adjustment, or "jump," necessary for synchronization. This situation can lead to catastrophic consequences for the machine. When the RPM difference is substantial, the turbine cannot efficiently synchronize with the grid. As a result, it struggles to match the required RPM, causing stress on the turbine components and the grid itself. This scenario poses significant risks to the integrity of the turbine and other connected equipment.


Patch notes: V 0.2.12.113

Addition of a Synchroscope:

The synchroscope is a device added to the game to enhance realism and introduce a crucial element of electrical grid synchronization. It allows players to visually observe and participate in the synchronization process, making the gameplay more engaging and educational. More information in the user manual.

Addition of a Synchronization Procedure:

The inclusion of a synchronization procedure simulates the real-world process of aligning the generator's frequency and phase with that of the electrical grid. Players now need to follow a step-by-step synchronization process to connect their generator safely. More information in the user manual.

Modification to Synchronous Generator Model:

The shift to a Synchronous Generator model reflects a more accurate representation of the generators commonly used in power plants. Synchronous generators maintain a constant speed and frequency, influencing how players control and interact with the generator. More information in the user manual.

Compatibility of Previous Savegames:

All previous savegames remain compatible with the new version of the game. However, to prevent potential issues and ensure a smooth transition to the updated features, a precautionary measure has been implemented.

- Loading old savegames in Easy Mode: As a precautionary step, all old savegames will be initially loaded in Easy Mode. This is done to mitigate any unforeseen challenges or discrepancies that may arise from the new features introduced.

- Transition to Normal Mode: After completing the synchronization with the electrical grid or executing an emergency stop, players have the option to switch to Normal Mode if they prefer a more challenging gameplay experience.